And then GIFSicle was there slicing 100k~300k off each image. But you know what? When I finally got it right, IT'S OUTPUT WAS F*CKING BEAUTIFUL. ![]() Never before have I worked with a command line program where the order of arguments can mean so many completely different, unrelated, not-what-you're-looking-for results. And I have to say, learning ImageMagick is a B*TCH. So I started to learn how to work with ImageMagick and GIFSicle. I'll write my own GIF batch processing scripts, with blackjack and hookers!". Export some solid color GIFs, and you let me down. For literally 8 colors and then the anti-aliasing between them - Photoshop, I'm incredibly disappointed in you. I'll even forgive that you made a terrible mess of selecting the palette between the blues and the greens, just plz dont dither" but Photoshop was like "I'MA FIRIN' MY DITHER" and the 2mb limit was never met. ![]() Photoshop's "Save for web & devices" GIF export was like "Yo dawg, I see you trying to save a GIF with a solid color background there, mind if I MAKE IT A CHECKER PATTERN OF 4 COLORS THAT ARE NOT THE COLOR YOU SELECTED, AND THEN EXPLODE YOUR FILESIZE TOO? I'M ON IT!" and I was like "No, really, plz no background dither. I have to make an image smaller than 2mb for Imgur now? Yes, if I want them displayed without the flat-color-shape image quality death-sentence that is GIFv. You have no idea how much of a pain in the ass it was to export these animations as GIFs that looked good, and were small enough to upload to Tumblr, and get this - to Imgur. This animation is interesting in that shifts through the phases of the following 4 static phased animations in the set, and I think that this is super great.įlorian's awesome works - pay special attention to his super dope rainbow palette: I'd show a picture of the node network for the shader, but it's clear I have no idea wtf I was doing, so that's great. For my shaders, I defined my colors by doing maths on the texture coordinates on the object surface, then I took the angle relative to the center of the object, quantized it into 8 stops, and mapped it to hue, and then I bent it with an oval bias toward half of the warm and cool hues. The Munsell system seems to have different saturation and brightness levels for each hue around the ring, and while they look great, I'm too hung up on the absolute spatial perfection rather than the relative color perception. Florian's on the other hand, are not spaced evenly in HSL, but they -do- look like they may have been sampled at 45 degree increments in the Munsell Color System. I like all of my rainbow materials to be procedural, and that means that the hues are normally spaced out relatively evenly around the color wheel - at least spaced evenly in the color systems I'm used to working in. Now, I'll point out that my colors were -inspired- by, and not sampled from Florian's works. The images in this series draw inspiration from the solid shaded objects and the color palettes used in many of the animations created by de Looij. I decided to start out the year with some rainbows.
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